The Hero's journey or Monomyth is a pattern that exists in myth and fiction that was theorised by Joseph Campbell in his book called The hero with a thousand faces.
The pattern is arranged in a cycle. It is divided into three phases called departure, initiation and return. Within each phase are a selection of factors that contribute to the journey.
1. Departure
- The call to adventure
An evil force or disease has taken over the hero's home. This is where the hero is offered to leave his home and everything he knows in order to begin his adventure. Willingly or not.
- Refusal of the call
The hero refuses to accept the call and resumes his normal life despite the troubles plaguing it until a tragic event forces him to undertake the quest.
- Supernatural aid
The hero meets a someone who will aid the hero by imparting a magic item or relic. Sometimes the helper will provide some wisdom that will aid the hero.
- Crossing the first threshold
- The belly of the whale
2. Initiation
- The road of trials
This is a series of challenges the hero must overcome on his quest. They usually come in threes and sometimes the hero fails one of these.
- Meeting with the Goddess
The hero meets his love interest.
- Woman as temptress
- Atonement with the father
The hero must confront the father or father figure. Usually the figure wields great power. The quest has been leading to this moment.
- Apotheosis
- The ultimate boon
3. Return
- Refusal of the return
- The magic flight
- Rescue from without
- Crossing the return threshold
- Master of two worlds
- Freedom to live
No comments:
Post a Comment