For this module I had to create a choose your own adventure game book.
At the start of the task the whole class had a look at already existing books
and play through them to understand how they work, to map them out and to get
inspiration for our own books. I played a few on a website that had fan made
adventure game books on it. I really enjoyed the fantasy setting that some of
these books had and I decided to use this theme in my book.
I had this idea for a story that featured two characters; a human and a
dragon that had to escape from a dungeon complex owned by an evil wizard. I wanted
to create a logical reason why these characters were trapped in the dungeon so I
made it that the evil wizard was imprisoning magical beings and artefacts in
order to absorb their power and add it to his magical strength. I decided to
have the human be a young wizards’ apprentice so that he would fit into the story
better. I wanted to have a dragon as the players’ character because dragons are
usually an enemy in these books and I wanted to turn that convention on its
head.
I thoroughly planned the story using the three act structure that I learned
during lectures earlier in the year. I ended up with a narrative that took the
player from a dungeon, underground caves and a tower. Next I went on to draw a
map in photoshop of all three locations along with encounters and puzzles and
alongside that I wrote a word document as a key to the maps so I could be
reminded of what my drawings resembled. I was very happy with my maps but I would
have liked to have had more varied enemy encounters.
When I started writing the game book I decided to provide a brief
description of each numbered entry for play testing purposes and for my
reminders of events. I decided to go ahead and write it properly because I thought
that it would be better for time if I started writing it then. As I wrote each
entry it became apparent that I may not be able to include everything that I set
out to accomplish in the time I had left. The amount of entries yet to fill was
daunting to me because of the approaching deadline. I decided to remove the
caves and tower locations and leave the game on a cliff-hanger but because of
my hatred of leaving a story unfulfilled I decided to bring the final boss to
the end of the dungeon level. I really liked this decision because it allowed
me to complete the game on time and in a satisfactory condition.
Because of my time limits I did not have much time to play test so I decided
to use the same numerical stats for each enemy encounter. This does limit
variety but I had to go with it because of time restrictions. I did play-test this
game with my sister in order to see if the game was playable. The result forced
me to amend the rules regarding rolling the same numbers in an encounter and
what to do afterwards. At the end of the day I am pleased with the result
despite it not being as long as I wanted it to be and as challenging. Time
constraints was the real hurdle for me and if I were to do it again I would
start writing the adventure book as soon as I have arranged the narrative and
mapped it out. I would also decide on a reasonable entry per day ratio in order
to reach over 100 entries.
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