I have looked at one adventure book called A knight's trial. Adventure books are an interactive story presented in book form. They are played with pencil, paper and dice. The most well known adventure books are that of the Fighting Fantasy created by Ian Livingstone and Steve Jackson.
The book i read wasn't an official one because i played it on a fan-site but it was arranged the same. Here is the map and descriptions of the adventure. The coloured lines represent the play-throughs of the game and the red line around 26 represent the death paragraph. The green lines represent the entries that the player was forced towards after a right or wrong decision.
You play as an aspiring knight who is sent on a quest to save the kingdom of Camelot from a dragon. The game features Merlin, King Arthur, Sir Bedievere and Lancelot as characters in the story. This adventure book was enjoyable for the first three play throughs because it was completely new to me and i was learning the correct way to go. It wasn't until the forth or fifth attempt where i began to assume that the game could be beaten in one specific way. I learned this as i arrived at the dragon's lair. I was expecting an encounter but i got a game over instead. It wasn't until another play through where i discovered that i needed a special weapon to defeat the dragon but i stopped playing after that. Personally i think this game is an overly long case of trial and error.
You play as an aspiring knight who is sent on a quest to save the kingdom of Camelot from a dragon. The game features Merlin, King Arthur, Sir Bedievere and Lancelot as characters in the story. This adventure book was enjoyable for the first three play throughs because it was completely new to me and i was learning the correct way to go. It wasn't until the forth or fifth attempt where i began to assume that the game could be beaten in one specific way. I learned this as i arrived at the dragon's lair. I was expecting an encounter but i got a game over instead. It wasn't until another play through where i discovered that i needed a special weapon to defeat the dragon but i stopped playing after that. Personally i think this game is an overly long case of trial and error.
I played another game book on the same website called Hunger of the wolf. You play as a barbarian who is betrayed by his allies and is seeking revenge. This game gave the sense of a great trek through the world of the game and didn't provide a feeling of confinement. There is a segment that i particularly enjoyed which involved a brawl with an orc-man. It didn't use the typical method of dice rolling but instead involved choices of what fight move to use. It provided a real sense of involvement with the fight that dice rolls struggle to pull off. Overall i think this game doesn't feel linear and you feel like you are in control of your quest.


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